

1.2, or with the Tribunal and/or Bloodmoon expansions. Fortify Skill, on the other hand, is only available in the original game version up to v. Once the character has bought any of the four Drain Skill spells, this effect is available in the Spellmaking or Enchant menus. So the player can use short duration spells of either Drain Skill on themselves, or Fortify Skill on a Trainer (any trainer, if the Fortify is sufficiently high) to either be of low enough skill to qualify for training, or for the Trainer to be skilled enough to train them. There is one way around this the game only checks the current skill level of the character and the Trainer to decide what skills can still be trained and which are on offer, respectively. The code to allow Sirollus Saccus of the Hawkmoth Legion Garrison (not the East Empire Trading Company, as one guide states) in Ebonheart, to give training is missing. To add injury to insult, there is no way to receive training from the Master Trainer of Armorer the maximum that can be obtained with training is 70. In a game where 'grinding' (repeating similar actions for skill or level gain) is possible but in most cases not entirely necessary, this skill requires it. Such is the price of pride when it encounters overwhelming adversity. The best bet is Smiths after the supply of game Smiths with damaged weapons has run out, players who might have considered using Trainers to be cheap or cheesy may well find themselves rationalizing the use of Armorer Trainers or abandoning the skill altogether. There is considerable challenge to be found in the use of Armorer, or more correctly, in finding a way to be able to use Armorer. A player could quite conceivably go through the entire game without a single point in Armorer, and players that find micromanaging troublesome skills a bore rather than a joy are advised to do just that. And it is pretty much all downhill from there. It is a Favored Skill of House Redoran and the Fighters' Guild.

Repairing Bound Items is a means of making them permanent, in versions of the game that prohibit placing them in inventory and thence to the ground to be made permanent. It is a controllable skill that is to say, it will not level up by accident, other than by reading books, so it makes an excellent Major or Minor skill for those that want to maximize Attribute gain, assuming the player wants to use it at all. It is vital to keeping weapons and armor in top condition, where their effectiveness depends to a large extent on their condition. Higher strength will improve success in using it, and gaining levels in it will count towards Strength Attribute gains at character levelup.
